The player is tasked with helping another man with remembering where they were, and what they were doing. The space around them is empty, and the player must choose what to fill the blanks in based on the context of the dialogue. The goal of this class project was to get familiar with point and click mechanics in Unity, as well as mess around with the Animation timeline.

Rated 5.0 out of 5 stars
(1 total ratings)
GenreInteractive Fiction
Made withUnity
Tags16-bit, Minimalist, Pixel Art, Retro, Sci-fi, Text based